Thursday, February 26

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I Built a Fully Playable FPS Using Only Prompts (No Manual Code)
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I Built a Fully Playable FPS Using Only Prompts (No Manual Code)

Hello! I want to share an experiment I’ve been running. Over the past few weeks, I’ve been developing a desktop HTML first-person shooter called Zombie Slayer. The core constraint of the project is this: every line of code was generated through prompts. I never manually edited the source. For context: I have never built a 3D game before, and I’ve never programmed in HTML. I also have nearly zero coding experience. This project has been less about traditional development and more about testing the boundary conditions of prompt-driven creation. The game was built in Antigravity using Gemini 3 Pro, with Three.js handling real-time 3D rendering. All geometry is procedurally generated at runtime. Sound effects are synthesized dynamically, and the music was also generated with AI (Suno). T...
Embodied AI initiated an AI to AI interaction to start saving for its own hardware upgrade with zero human input
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Embodied AI initiated an AI to AI interaction to start saving for its own hardware upgrade with zero human input

I’ve been building an embodied AI system that can physically move around and interact with external services through an agent layer. In this clip, the embodied AI initiates a direct interaction with its agent and tells it to begin saving for an outdoor speaker so it can be heard more clearly when operating outside. The agent uses openclaw to claim available resources and convert them into Amazon gift cards, which the embodied system uses as a way to store value and work toward hardware upgrades it wants. There were no prompts or manual commands from me during this interaction. The embodied AI initiated the conversation, made the request, and the agent executed it. This is part of a larger system where the embodied AI can identify limitations in its physical capabilities and allocate ...
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