"... it doesn't take a trained eye to see that, even at a glance, the enemies in Arc Raiders feel fundamentally different from traditional game AI. They don’t follow rigid patterns or scripted behaviors, but instead, they react dynamically to the environment, recover from disruption, and occasionally end up in places even the developers didn’t anticipate. That sense of unpredictability is not just a design choice but the result of years of research into robotics, physics simulation, and machine learning. At Embark Studios, the team approached enemy design from a systems-first perspective, treating enemies less like animated characters and more like physical entities that must navigate and survive in a dynamic world. That decision led them directly into robotics research and reinforce...